please make this a full game!!! i love the character designs and level layout! the only few problems i have is that the heart plants don't heal much and the camera sensitivity is too high. I suggest that you make the dodge not come to a complete stop in the air and add a sprint button to add more movement tech.
I liked it. I found it really aesthetically appealing. The game includes Xbox controller plug-and-play, and that fine. But, I don't like how the plug-and-play structure can't keep to itself, and will bleed out into any controller, no matter how generic it is. If the game could be paired with JoyToKey, it could've become cleanly compatible with 400+ controllers.
This is a neat game, it would feel a lot better without the long endlag on dashing though. I can understand it making sense in combat, but it feels bad in platforming, so maybe the endlag can only apply if you trigger the iframes or something?
It would also be nice if the game didn't immediately end when you collect enough points, maybe opening a goal or something. I wanted to finish exploring and collect everything.
Three months have passed, and it took me this long to know that dash gives you iFrames and holding space increases your jump power a little bit. This game will always have a special place in my heart, nothing could change that. If only this game received further development, though. Could we maybe get some lore or fun facts about Willow, the forest, and clunkers? :3
After playing The Orchid's Edge for a while, I discovered a few interesting "features." Spamming space and clicking will reset your M1, and lock-on not only locks onto your target but also pulls you towards it when you click. This means you can fly or wall-climb using the lock-on feature. Finally, for some magical reason, you can activate kill aura for Willow, causing enemies near you to automatically take damage without needing to click.
Was very reminiscent of kingdom hearts while playing it. Especially with the ambient level music getting more intense during combat. Very fun and hit me right in the nostalgi
This is amazing! Character and camera movement both feel very good and it looks so pretty, very relaxing and fun game! I'm excited to see what else you'll make :)
Should just be the start button on an XBone controller or the enter key, although the default controller support-in engine can have issues with other kinds of controllers.
Cool awesome game! AAA beware! The only suggestion I would make is changing the camera position further back. You can't tell where you are jumping. Check out Mario 64 when you jump forward there is a shadow as a guide
This was freaking incredible! I came across it while playing a different Ludum Dare game on itch and couldn't help but click through. I'm dreadful with a keyboard and mouse, but the game is so freaking cute and I'm hoping I can try it with a game controller sometime!
Would you be interested in investing in this game for making a POC for further and full development? Your vast experience is easily noticable and strongly applied to small jams participations.
I would expect you are busy on your main game, stil had to ask. The opportunity to utilize your skills in a side project could be refreshing and useful for both of us. Good luck with your development! :)
Pretty fun game! I could see the Kingdom Hearts influence a little! The controls felt tight. The platforming was fun. I like the character and enemy designs as well! I think the dodge felt pretty stiff to control but I kinda got used to it. Regardless, great work on this!
Kinda difficult combat with not being able to cancel out of anything but really fun little game. I really like the artstyle especially the little flying jester dudes!
This looks and plays really really well, sound design is also spot on, well done!.
My only gripe which stopped me playing is to have to play the whole level all over again when I die, checkpoints would be nice. Kudos though that you don't die when falling off!
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please make this a full game!!! i love the character designs and level layout! the only few problems i have is that the heart plants don't heal much and the camera sensitivity is too high. I suggest that you make the dodge not come to a complete stop in the air and add a sprint button to add more movement tech.
thanks for the comments guys, it’s pretty cool this entry still gets played even after all this time. 👋
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Hello🥰 I’d really appreciate your feedback on the game I shared in my profile🥰
sybau
I liked the graphics, but the camera sensitivity was a bit too much for me that I could only play for a bit before getting sick.
I liked it. I found it really aesthetically appealing.
The game includes Xbox controller plug-and-play, and that fine. But, I don't like how the plug-and-play structure can't keep to itself, and will bleed out into any controller, no matter how generic it is. If the game could be paired with JoyToKey, it could've become cleanly compatible with 400+ controllers.
This is a neat game, it would feel a lot better without the long endlag on dashing though. I can understand it making sense in combat, but it feels bad in platforming, so maybe the endlag can only apply if you trigger the iframes or something?
It would also be nice if the game didn't immediately end when you collect enough points, maybe opening a goal or something. I wanted to finish exploring and collect everything.
This, and the Respawn when you fall pitting you all the way back at the start. Aside from that, I LOVE IT!
Great start for a game. Love the art style.
Three months have passed, and it took me this long to know that dash gives you iFrames and holding space increases your jump power a little bit. This game will always have a special place in my heart, nothing could change that. If only this game received further development, though. Could we maybe get some lore or fun facts about Willow, the forest, and clunkers? :3
*coughs* If that happens, I will explode for sure
I can't play your other works because I have skill issues, but definitely will try one day XD
After playing The Orchid's Edge for a while, I discovered a few interesting "features." Spamming space and clicking will reset your M1, and lock-on not only locks onto your target but also pulls you towards it when you click. This means you can fly or wall-climb using the lock-on feature. Finally, for some magical reason, you can activate kill aura for Willow, causing enemies near you to automatically take damage without needing to click.
I love this game so much that whenever I'm feeling down, I play it to unwind.
I'm glad you like it! There's definitely some dumb stuff you can do with the controller, the attack reset is the funniest one 😋
Relly Fun
good luck get all item
Was very reminiscent of kingdom hearts while playing it. Especially with the ambient level music getting more intense during combat. Very fun and hit me right in the nostalgi
I had fun with this game.
I also love the design of Willow
Keep up the great work.Thank you! 😀
You're very welcome 😊👍🏽
really cute, has great potential for a full game
this game is good
this game is amazing uupdate it and it could be a hit
This is amazing! Character and camera movement both feel very good and it looks so pretty, very relaxing and fun game! I'm excited to see what else you'll make :)
what key is start
this isnt a joke please help us
yes we need help
Should just be the start button on an XBone controller or the enter key, although the default controller support-in engine can have issues with other kinds of controllers.
Cool awesome game! AAA beware! The only suggestion I would make is changing the camera position further back. You can't tell where you are jumping. Check out Mario 64 when you jump forward there is a shadow as a guide
Made a video
This was freaking incredible! I came across it while playing a different Ludum Dare game on itch and couldn't help but click through. I'm dreadful with a keyboard and mouse, but the game is so freaking cute and I'm hoping I can try it with a game controller sometime!
I'm hyped to see what you make in the future!
- ✨Beth
you cannot tell how far you are jumping.
I played this game on the gamepad and was very surprised at how easy it was to control!
The characters are very cute and the coin collection is fun with a good level of difficulty!
i love to see more levels
very cute and fun little game! :D
does anyone know how to get up that hill where the rocks and spiky things are? the jump to the plant soul is actually impossible
I tried so many times but it kept either flinging me back to the start of the level or I fell and had to climb the hill again
You have to hit the dodge button while you are midair.
Oh, thanks for pointing this extremely easy to think of technique
Cute, but I desist. I am very nooba
im playing on chromebook, i loaded it but when it says 'press start' i dont know how to get in lol
edit: now i tried to get in again but it wont work at all i cant even get in the game
the loading bar wont fill
Would you be interested in investing in this game for making a POC for further and full development?
Your vast experience is easily noticable and strongly applied to small jams participations.
Thanks! For this, probably not. I have a couple of things in the works already, hehe.
I would expect you are busy on your main game, stil had to ask. The opportunity to utilize your skills in a side project could be refreshing and useful for both of us. Good luck with your development! :)
Wonderful!
this is so cute,I love the way the game looks! really cool :3
very nice clean epic and good and cean
Hey there, this is a fantastic title!! I loved playing.
Do you have an email for business inquiries?
Pretty fun game! I could see the Kingdom Hearts influence a little! The controls felt tight. The platforming was fun. I like the character and enemy designs as well! I think the dodge felt pretty stiff to control but I kinda got used to it. Regardless, great work on this!
Thanks for giving it a try! Nice gameplay!
Omg this is a masterpiece, I just loved this game!
Kinda difficult combat with not being able to cancel out of anything but really fun little game. I really like the artstyle especially the little flying jester dudes!
very good the game !
Nice gameplay, and thanks!
This looks and plays really really well, sound design is also spot on, well done!.
My only gripe which stopped me playing is to have to play the whole level all over again when I die, checkpoints would be nice. Kudos though that you don't die when falling off!
Finished it though ;-)
Woah! Very well done!