YuraYura! - Tidying up the tilting tower is a physics game about a maid named Yurika, who takes up a part time job cleaning and defending the infamous tilting towers. This dangerous, but high-paying gig lasts for 6 stages, plus one secret stage! Blast the dangerous Dust Bunnies and clear Junk like your life depends on it...because it does!

Do you have what it takes to help her out?

Check our socials out here!

Graphics/ Programming -  @mrbluemydude

Music/ Sound Design - @CFY98

"Thanks for the help!"

The Standalone version is the definitive version due to some physics inconsistencies/ performance issues, but the Web Version is perfectly playable at the moment!

There is also a MacOS build available now as of 10/6/2021.




StatusReleased
PlatformsHTML5, Windows, macOS
Release date Oct 04, 2021
Rating
Rated 4.5 out of 5 stars
(22 total ratings)
AuthorCornflowerBlue
GenreAction, Puzzle
Made withUnity, Blender
Tags3D, Arcade, Cute, Female Protagonist, Low-poly, Ludum Dare 49, maid, Physics, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
LinksLudum Dare

Download

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Click download now to get access to the following files:

StandaloneBuild.zip 49 MB
MacBuild.zip 61 MB

Development log

Comments

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(3 edits) (+1)

Awesome game. One thing I would like to bring up, not necessarily as a criticism but one thing I noticed:
When I opened the game for the first time, I played the first level, but after that I unconsciously chose the level to the RIGHT of me. I thought it was level 2. I didn't know it was level 3 until I left the level. Might be due to how we typically 'read' from left to right.

EDIT:
Just cleared stage 7, what a blast! And the unlocked costume too? Cute!!

I know this is a game jam game so what you have here is already excellent, but if there was anything I would add to the game if I wanted to expand upon it:
- I noticed there already is coyote time but if you extended it MORE like how Wings of Vi is designed, that might be pretty interesting. So not exactly a double-jump, cause you still want every jump to be a commitment and you don't want the game to be too easy, but now players can clutch themselves back onstage easier.
- being actionable 0.2-0.3s after getting knocked back, so although you took considerable knockback, there's still a slim chance of making it back to the platform, like it was Smash (this would only make sense to implement if you had the infinite coyote time jump or a double-jump though)
- potential unlockables for the player could be extending the broom hitbox, double-jump, making the ground-pound have a hitbox & shockwave

Just thoughts of mine on what one could do to put even more depth into this cute game. Thanks for making such a short-n-sweet experience!

(+1)

Interesting perspective! Thanks for the read.

(+1)

I am really bad at it but i had fun, thanks for making and sharing

(1 edit) (+1)

Okay so, I give credit for the game being so challenging, since it's supposed to be

Also liked the different stuff they give you each level, like giving you a new challenge or problem to do instead of the same thing

I really enjoyed it, overall really great being a difficult yet really fun game :D

(1 edit) (+1)

Poeple playing this game like: "I can't believe i beat level 6 only on my 9475937343945394th try!"

(+2)

i managed to beat level 7...



i'm still deciding on whether or not it was worth it.

I mean you're officially a pro gamer now so

facts

(+1)

this game is an osha violation

(+1)

Love this little game, reminds me of those ice stages from Crash Bash. I will say the game is fairly brutal lol, but still had a blast playing it. Great job lads!

(1 edit) (+1)

the start button is not working :/

(+4)

Its so hard but really fun to play

Show post...

so sweeet

Wow! Thanks for playing! 😁